Pricing · Early access

Pick the bench. Or take the whole atelier.

Looma and Cloth Wrinkle Solver are in early access. We're working with a small number of studios before launch; prices will be announced then. Tell us about your project and we'll get back to you.

Desktop app

Looma

For artists and TAs who make the maps — whatever engine plays them.

At launchper artist seat
  • All nine workspaces
  • Built-in cloth simulation, CPU and GPU
  • Raycast and surface-projection bakes
  • Paint, sculpt and Blend Space
  • Export lists and packed textures
  • MCP for assistants
Request access
Unreal Engine 5.8 plugin

Cloth Wrinkle Solver

For teams that already have wrinkle maps and want them to follow the body.

At launchper project
  • Runtime: AnimGraph node and driver component
  • Analyzer and runtime re-tuning
  • Cloth material and material function
  • Packed maps and multi-region outfits
  • Headless analysis commandlet
Request access
Compare

What's in each edition.

LoomaStudioCloth Wrinkle Solver
Making maps
Pose library, joint editing, RBF import
Built-in cloth simulation
Wrap, bake, paint, sculpt
Blend Space preview
Packed textures, export lists
In Unreal
Pose-driven runtime, node and component
Analyzer: pose sets from your animations
Cloth material, packed maps, regions
Together
Pose sets from Unreal straight into Looma
Maps delivered into Unreal projects
Onboarding on your garment
Early access

Tell us about your cloth.

What engine, what garments, what kind of motion. The more we know, the better the first session goes.

  • A real conversation.We answer every request ourselves.
  • Your garment, not a demo.Early access starts with one of your own characters.

Or write directly: [email protected]

Interested in

We use your details only to reply to this request.

Questions

About early access.

When will prices be announced?

At launch. Studios in early access hear first.

Do I need both products?

No. Looma makes standard normal maps that any engine can use. The plugin works with wrinkle maps from any source, as long as there is one map per pose. Together they save the most time: the analyzer's plan goes straight into Looma, and the maps come straight back.

What do I need to get started?

A Windows PC, a skinned garment and the body as FBX, and a few animations. For the plugin, an Unreal Engine 5.8 project with Chaos Cloth.

Will there be other engines and platforms?

Today the plugin targets Unreal Engine 5.8 on Win64. Tell us what you need in the request — it shapes what comes next.